Archive for the ‘GameDevDiaries’ Category

Game Dev Diary: Day 40

Sunday, January 31st, 2010

This is the last episode of Game Dev Diaries for a while. I’m now working on balance and testing which don’t really warrant daily episodes. I’ll probably come back near the release of the game for another episode. Anyway, hope you’ve enjoyed the trip through Mega Monster Madness’ development

Game Dev Diary: Day 39

Saturday, January 30th, 2010

A lives system is finally in place. We may be rolling this project up soon though, so stay tuned!

Game Dev Diary: Day 38

Friday, January 29th, 2010

In today’s episode, I talk about adding in the new sound effects. There are some other visual changes you can find it you look around, but primarily this episode is about sound. Now, if only I could find some good music…

Game Dev Diary (Distractions): Day 37

Thursday, January 28th, 2010

A rant? About the iPad no less? BLASPHEMY!

Game Dev Diaries: Day 36

Tuesday, January 26th, 2010

Some playtesting, some balance, and some minor UI tweaks. Nothin big today!

Game Dev Diaries: Day 35

Monday, January 25th, 2010

Another day, another new set of changes to show. I’ve updated the start screen graphics and layout a bit to be more friendly and appealing, along with various smaller changes.

Game Dev Diaries: Day 34

Sunday, January 24th, 2010

Time to work out some box art! Lots of experimentation today, and lots of getting second opinions on everything. It’s a stressful endeavor.

Game Dev Diaries: Day 33

Friday, January 22nd, 2010

Day 33 is up! It’s another art day for the project, with some more subtle details being shown.

Game Dev Diaries: Day 32

Thursday, January 21st, 2010

Today was an art day. I updated the equipment screen to have a respectable backdrop.

Game Dev Diaries: Day 31

Wednesday, January 20th, 2010

Today I modify some graphics and talk about weapon advancement.