Game Dev Diaries: Day 30
Tuesday, January 19th, 2010Day 30 has come and gone, and the game still isn’t done, but at least a new Game Dev Diary episode is up, right?
Day 30 has come and gone, and the game still isn’t done, but at least a new Game Dev Diary episode is up, right?
Long episode today, dealing with balance and new enemies.
Day 28 is up! My game desperately needs a name though! I’ve gone 28 days without one!
Today was a lot of small tweaks. Some visual improvements to the map and equipment texts, but also a lot of hidden changes like bug fixes.
Sorry I missed posting yesterday, but my hard drive was failing so I had to get my hands on another large hard drive to work with before I could make a new episode. But, here we are!
Day 25 is online. Today the new enemies are introduced, along with some small, but important equipment screen additions.
Today I show a new tool I made that should help me configure my levels.
Hey! It’s day 23 of the Game Dev Diaries and I’m working on player advancement, both through dungeon depths and through the different world themes! I’ve now got things setup to scale the types and number of enemies based on level themes and difficulty depth.
Day 22 is up, new enemies are abound in this one, as well as finally getting rid of the colored squares for weapon effects
Day 21 is up, with loading AND saving of loot! That’s like… two features in one.