Archive for the ‘GameDevDiaries’ Category

Game Dev Diaries: Day 30

Tuesday, January 19th, 2010

Day 30 has come and gone, and the game still isn’t done, but at least a new Game Dev Diary episode is up, right?

Game Dev Diaries: Day 29

Monday, January 18th, 2010

Long episode today, dealing with balance and new enemies.

Game Dev Diaries: Day 28

Sunday, January 17th, 2010

Day 28 is up! My game desperately needs a name though! I’ve gone 28 days without one!

Game Dev Diaries: Day 27

Saturday, January 16th, 2010

Today was a lot of small tweaks. Some visual improvements to the map and equipment texts, but also a lot of hidden changes like bug fixes.

Game Dev Diaries: Day 26

Friday, January 15th, 2010

Sorry I missed posting yesterday, but my hard drive was failing so I had to get my hands on another large hard drive to work with before I could make a new episode. But, here we are!

Game Dev Diaries: Day 25

Wednesday, January 13th, 2010

Day 25 is online. Today the new enemies are introduced, along with some small, but important equipment screen additions.

Game Dev Diaries: Day 24

Tuesday, January 12th, 2010

Today I show a new tool I made that should help me configure my levels.

Game Dev Diaries: Day 23

Monday, January 11th, 2010

Hey! It’s day 23 of the Game Dev Diaries and I’m working on player advancement, both through dungeon depths and through the different world themes! I’ve now got things setup to scale the types and number of enemies based on level themes and difficulty depth.

Game Dev Diaries: Day 22

Saturday, January 9th, 2010

Day 22 is up, new enemies are abound in this one, as well as finally getting rid of the colored squares for weapon effects

Game Dev Diaries: Day 21

Friday, January 8th, 2010

Day 21 is up, with loading AND saving of loot! That’s like… two features in one.