Archive for December, 2009

Battle Beat is OUT NOW!

Thursday, December 31st, 2009

I stopped myself from putting more than one explaination point in the title, but don’t think I wasn’t tempted! Battle Beat is out on XBLIG finally!

Go grab it off the XBLIG online marketplace

or check out this release trailer for the game!

Game Dev Diaries: Day 16

Thursday, December 31st, 2009

Hey Day 16 is late, but up! This will probably be the last GDD of the year as I think I will be quite busy on new years eve’s day. Got some last minute prep work, and then a new years party to get to.

Battle Beat is coming VERY soon as well. Just a review or two left and I’ll be on XBLIG. The tension is killin me!

Game Dev Diaries: Day 15

Tuesday, December 29th, 2009

A quick peek at a rough inventory system. We can now change weapons between levels!

Game Dev Diaries: Day 14

Saturday, December 26th, 2009

Day 14 is up up and away! Some map updates and menu updates await you…

Game Dev Diary: Day 13

Thursday, December 24th, 2009

Day 13 here and I’ve finally done some work on menus. Starting menu is there, with more physics and running around in a cramped space action!

Game Dev Diaries: Day 12

Wednesday, December 23rd, 2009

Just some nicer looking HUD elements today, as well as a small mod to split-screen behavior so that it isn’t so claustrophobic.

Game Dev Diary: Day 11

Tuesday, December 22nd, 2009

Day 11 is up! Updates to the level generation code have been made, as well as new enemy drops!

Game Dev Diaries: Day 10

Monday, December 21st, 2009

Day 10 is here, with a bunch of new sword graphics and a new usable item!

Game Dev Diary: Day 9

Friday, December 18th, 2009

In today’s episode I try frantically to dodge enemy projectiles, and new boar designs just make the dodging harder…

Game Dev Diaries: Day 8

Thursday, December 17th, 2009

Today we get a glimpse of some new enemies that are a lot more aggressive than the former bunnies and rats.