Game Dev Diary: Day 40
January 31st, 2010This is the last episode of Game Dev Diaries for a while. I’m now working on balance and testing which don’t really warrant daily episodes. I’ll probably come back near the release of the game for another episode. Anyway, hope you’ve enjoyed the trip through Mega Monster Madness’ development
Game Dev Diary: Day 39
January 30th, 2010A lives system is finally in place. We may be rolling this project up soon though, so stay tuned!
Game Dev Diary: Day 38
January 29th, 2010In today’s episode, I talk about adding in the new sound effects. There are some other visual changes you can find it you look around, but primarily this episode is about sound. Now, if only I could find some good music…
Game Dev Diary (Distractions): Day 37
January 28th, 2010A rant? About the iPad no less? BLASPHEMY!
Game Dev Diaries: Day 36
January 26th, 2010Some playtesting, some balance, and some minor UI tweaks. Nothin big today!
Game Dev Diaries: Day 35
January 25th, 2010Another day, another new set of changes to show. I’ve updated the start screen graphics and layout a bit to be more friendly and appealing, along with various smaller changes.
Game Dev Diaries: Day 34
January 24th, 2010Time to work out some box art! Lots of experimentation today, and lots of getting second opinions on everything. It’s a stressful endeavor.
Game Dev Diaries: Day 33
January 22nd, 2010Day 33 is up! It’s another art day for the project, with some more subtle details being shown.
Game Dev Diaries: Day 32
January 21st, 2010Today was an art day. I updated the equipment screen to have a respectable backdrop.








