Tank Strike, if all goes according to plan, could be out within the week. Of course, this depends on the speed of XBox Live Community Games peer reviews… which can be hit or miss.
If everything goes right, I’ll get the needed approvals to get my game up soon.
If things go slightly off, I’ll still get accepted, but reviews can come slow, and I could end up waiting some time before I get enough reviews. It looks like things don’t stick around much longer than a week in review.
If things go a bit more off, I’ll be rejected due to some bug I didn’t find in my game. This is actually a fairly expectable occurrence because really I can’t fully test a game for every bug that may be there, so an astute reviewer may find something wrong with my game that I didn’t. This would put things back at least an extra week, because you can’t resubmit immediately after fixing a bug.
The worst case would probably be having to wait, to THEN find out something is broken. In other words, reviews drag on and I only find out something was broken after a week or so, making the game waiting at least 2 weeks til I’d have a new review process up, which may or may not go through as well. I could really see things taking between a week and over a month!
Really, I don’t mind this time period. It’s an expectation of this system to go through review… but that doesn’t stop me from being anxious about it. After the time I’ve spent working on Tank Strike it’s exciting to see it heading to market, but it’s also nerve-wracking knowing that it could be out there soon, and once that happens, how much attention will the game get? I need to learn how to relax!