Game Dev Diaries: Day 34
January 24th, 2010Time to work out some box art! Lots of experimentation today, and lots of getting second opinions on everything. It’s a stressful endeavor.
Time to work out some box art! Lots of experimentation today, and lots of getting second opinions on everything. It’s a stressful endeavor.
Day 33 is up! It’s another art day for the project, with some more subtle details being shown.
Today was an art day. I updated the equipment screen to have a respectable backdrop.
Today I modify some graphics and talk about weapon advancement.
Day 30 has come and gone, and the game still isn’t done, but at least a new Game Dev Diary episode is up, right?
Long episode today, dealing with balance and new enemies.
Day 28 is up! My game desperately needs a name though! I’ve gone 28 days without one!
Today was a lot of small tweaks. Some visual improvements to the map and equipment texts, but also a lot of hidden changes like bug fixes.
Sorry I missed posting yesterday, but my hard drive was failing so I had to get my hands on another large hard drive to work with before I could make a new episode. But, here we are!
Day 25 is online. Today the new enemies are introduced, along with some small, but important equipment screen additions.