Game Dev Diaries: Day 34

January 24th, 2010

Time to work out some box art! Lots of experimentation today, and lots of getting second opinions on everything. It’s a stressful endeavor.

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Game Dev Diaries: Day 33

January 22nd, 2010

Day 33 is up! It’s another art day for the project, with some more subtle details being shown.

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Game Dev Diaries: Day 32

January 21st, 2010

Today was an art day. I updated the equipment screen to have a respectable backdrop.

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Game Dev Diaries: Day 31

January 20th, 2010

Today I modify some graphics and talk about weapon advancement.

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Game Dev Diaries: Day 30

January 19th, 2010

Day 30 has come and gone, and the game still isn’t done, but at least a new Game Dev Diary episode is up, right?

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Game Dev Diaries: Day 29

January 18th, 2010

Long episode today, dealing with balance and new enemies.

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Game Dev Diaries: Day 28

January 17th, 2010

Day 28 is up! My game desperately needs a name though! I’ve gone 28 days without one!

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Game Dev Diaries: Day 27

January 16th, 2010

Today was a lot of small tweaks. Some visual improvements to the map and equipment texts, but also a lot of hidden changes like bug fixes.

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Game Dev Diaries: Day 26

January 15th, 2010

Sorry I missed posting yesterday, but my hard drive was failing so I had to get my hands on another large hard drive to work with before I could make a new episode. But, here we are!

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Game Dev Diaries: Day 25

January 13th, 2010

Day 25 is online. Today the new enemies are introduced, along with some small, but important equipment screen additions.

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